Break it down for me: Video games

Concordia professor says academics need to start paying attention to the growing industry

According to EEDAR, a gaming industry analytics firm, 65 per cent of the United States population played video games in 2016. In 2015, consumers spent a total of $23.5 billion on video game software, hardware and accessories.

The gaming sector is rapidly becoming a juggernaut in the media industry, and academia is starting to pay attention.

Carolyn Jong, a contract instructor and PhD student at Concordia University, designed and teaches “Video games and/as Literature,” one of the few undergraduate courses at Concordia where students look at games from a cultural perspective. The Concordian met with Jong so she could explain why academics should pay attention to the industry.

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